lørdag den 28. september 2013

How to create a Character

Creating a character is the basis of all RPG's so
of course the same thing applies here.

Note:

At the start of any RP sessions, this sheet must be given to a GM so he/she can see what kind of a person the new player is, and to judge if the character is 'legal' to use.

Explanation:

Character name - The name for the character.
Age - The age of the character.
Gender - The gender of the character
Race - The race of the character

Stats

Might - The strength of the character, this will be a factor in many different jobs, having too low might whilst applying for a job that requires a lot of might will end with the character not getting the job.

Constitution - For each point in constitution you will receive 5 points of health.

Nimbleness - This is the measure for agility, nimbleness is a highly favored trait among those whom live.. Unsavory lives. This also decides how fast you attack.

Speed - The higher speed the high stamina your character will have, your character will be able run faster and longer depending on how high the speed is.

Concentration - Concentration is a highly valued trait among those whom use their heads for work, the higher concentration the faster the character will finish his assignments.

Willpower - Willpower affects how much mana a character have, as well as increasing mana based attacks.

Charisma - Charisma is a trait of those whom strive to become famous through work, high charisma helps getting lower prices when buying items, as well as allowing characters to gain promotions faster in work that focuses on being well spoken or simply just looking good.

Background - This is not unlike the Bio part of the character sheet, however unlike Bio this actually affects your stats and other parts of your character.

You simply choose a background from the pool of backgrounds made available (Such as being born from a family of traveling merchants will give you a permanent discount of 5%)

Proficiency - This is basically the starting abilities your characters start with, you choose two from the pool of proficiencies and those will be your main abilities. (Such as "Bow", "Sword", "Axe")

Throughout the game you will be able to learn more.

Natural ability - Here you choose from a pool of low level abilities what you wish your character to start out with. Such as; Basic Mathematics(Helps inventors and engineers), Natural Hunter(Bows are charged faster and it unlocks the ability to zoom in) or Magic (Allows the user to cast low level spells from the start). (There will be more than those 3 obviously)

Morality - From the very start of the game, you can choose to be either Lawful evil, Neutral, or Lawful good. (I know this is D&D way of doing things, however. It is actually quite hard coming up with better names for stages of evil or good.)

Bio - The bio does not change your characters stats, at most the appearance. (However, in-game you will be able to(And are able to do so already to some degree) change the looks of the characters. Make sure it fits with what background you choose.)

The cleaned version for copy pasting:

Character name:
Age:
Gender:
Race:

Stats

Might:
Constitution:
Nimbleness:
Speed:
Concentration:
Willpower:
Charisma:

Background:

Proficiency:

Morality:

Natural ability:

Bio:

Ability pool

Basic Mathematics - Helps inventors and engineers.

Natural Hunter - Bows are charged faster and it unlocks the ability to zoom in.

Magic - Allows the user to cast low level spells from the start.

Animal Friend - Allows you to summon a critter as a companion.

Well Read - Allows you to read higher level books.

Quick Fingers - Increases the speed at which spells and other hand based actions are used.

Quick Study - When training, you receive a reduction to overall training time.

Natural Chef - Meals prepared by you are finished quicker as well as the quality of the meals are increased.

Background's

Street Brat - From a very young age you had to fend for yourself. Your mother worked as a prostitute and disappeared without notice. Since then you had to take care of yourself, lying, stealing anything to bring food in your stomach.

+2 to nimbleness.
+1 to might.
+2 to speed.
-20 to fame.
-2 to concentration.

Orphan - You dont remember the face of your parents, you dont even know if you had any siblings. You've always lived at the orphanage, never receiving an education and has always had to take care of the younger ones. I did teach you one particular skill; Earning money with god gave you! During your countless trips to the city, an aged bard took notice of you singing on your way to the city and decided to take you in, teaching you the crafts of being a bard.

+4 to charisma.
+2 to concentration.
-2 to might.

Child of Nature - Your family has always been part of the forest, rarely seeing anything other than poachers in the forest. You spend day after day, surviving on nothing but what the forest had to give, fighting people as they entered your forests and attacked the animals you called friends.

+5 to might.
+3 to speed.
- 3 to charisma. 

Prodigy - From the very moment you've been born you have shown signs of incredible intellect, learning things others took years within mere days. You are a true prodigy.

-3 to might.
-5 to constitution.
+4 to willpower.
+7 to concentration.

Forgotten One - 

Page at Nobleman court -

Military Brat -

Sole Survivor -







Ingen kommentarer:

Send en kommentar